I have been published!
Other than the normal distractions that keep me from posting here, I have been spending time recently working with Mark Diaz Truman, creator of The Fate Codex, on a quick-start roleplaying game called Family Matters. I sent the pitch for the game to Mark late last year then largely forgot about it until he got in touch with me in the spring and asked me to follow it up. After a few months work it has now been released in Volume 2, Issue 4 of Mark’s magazine.
In Family Matters you play a deceased ancestor of a noble family who has stuck around after death to look after your descendants. The current Lady of the house is growing old and looking to pick a successor and you, and your ghostly contemporaries, are ready and waiting to get involved and make sure the right person is selected for the job. Haunting family events together you must help your chosen candidate for succession shine, embarrass their rivals, and protect them from the machinations of your rival ghosts.
As I didn’t have the word count in the piece itself I’d like to give a few thanks here. First up, to Mark Diaz Truman himself: thank you for giving me a chance and giving me the opportunity to work on this piece with you. You provided excellent encouragement and provided useful suggestions and direction throughout; it was a pleasure working with you. I’d also like to say thanks to Sally Chrisensen for her editing and input into the piece, Richard Bellingham for being my alpha reader and chief playtester, and Blake, Rod and Guy for allowing me to disrupt our regular game to force them to playtest mine. Finally, thanks to my partner Laura for her encouragement as I wrote, even if she didn’t understand half of what I was writing.